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Co-simulating with Unreal Editor | Using Unreal Engine with Simulink, Part 3

Part 3 of the series describes how you can co-simulate Simulink and the Unreal Engine to perform tests with a custom scene, either by modifying one of the scenes included in the Support Package, or by creating one from scratch. Related Resources: - Double-Lane Change Maneuver: - Vehicle Dynamics Blockset Interface for Unreal Engine 4 Projects: - Customize Scenes Using Simulink and Unreal Editor:

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